It's not just me that has these problems, there's tons of threads of people having issues when true fullscreen is replaced by the DX12 implementation.
#Gameframe bullet force multiplayer full#
You're right, I don't understand the full extent of it from a technical perspective, but I don't need to, to see that my gsync fails to operate correctly, and I get a noticeably choppier experience whenever it is present. (Copypasta this in a support ticket ) this is a game breaking problem that 343 needs to address I hope this is something the team can put at the top of their “to-do list” as it is starting to divide the Halo community and making the game unenjoyable for many. The aiming issue has been brought up in the past flights, and has since then been addressed and slightly fixed - but still not completely fixed. I don’t know if this is due to the lack of aim assist for Controller players, or the game just needs more optimisations. Compared to past Halo titles (mainly the Bungie’s) aiming has always felt smooth, fluid and precise. Transiting through maps also feels compromised. Controlling aim on a micro level when players are strafing and jumping - coupled with the weapon recoil - makes precision aiming almost impossible. Micro movements with the ‘look’ stick whilst engaging with enemies feels extremely heavy and unresponsive. I appreciate the depth of customisation that has been added to the controller settings - but after hours of tinkering with these settings, the issue still stands. I am fully aware that the aiming in Halo Infinite was designed to be a little more “difficult” compared to previous Halo titles - but this has now started to become EXTREMELY unenjoyable. I'd like someone else to try this and report back.
![gameframe bullet force multiplayer gameframe bullet force multiplayer](https://cdn.kanogames.com/kanogames/games/feeds/bullet-force-multiplayer_1459915054.jpg)
I tried this just now and at first I think it did improve, but as a match goes on I feel like it gets worse. Under Settings – Select “Disable Fullscreen Optimizations”
![gameframe bullet force multiplayer gameframe bullet force multiplayer](https://m.media-amazon.com/images/I/71PfXcEXvZL._AC_SL1500_.jpg)
Right Click on the Executable File (.exe) and Select Properties
#Gameframe bullet force multiplayer how to#
This includes how to disable the feature for any specific game, but also how to provide us >with feedback regarding your gaming experience.īelow are the instructions on how to disable Fullscreen Optimizations for a game. If you find that you are having trouble with Full Screen Optimizations, such as performance regression or input lag, we have some steps that can be useful. I do have gsync set to both fullscreen and windowed, but it's not enough to mitigate the lag.Īll you have to do is open up MCC on PC and it's plain as day how tight/smooth the aiming is compared to Infinite.Įdit: I looked into this a little further and found this Microsoft dev blog that has the following instructions: